CMap: Mapping CString to CStringArray
Just a simple MFC trick. To map from CString to CStringArray use:
CMap<CString, LPCTSTR, CStringArrayX, CStringArrayX&>
where CStringArrayX is defined as:
class CStringArrayX : public CStringArray
{
public:
CStringArrayX() {}
CStringArrayX(const CStringArrayX &qSource);
CStringArrayX &operator = (const CStringArrayX &qSource);
};
CStringArrayX::CStringArrayX (const CStringArrayX &qSource)
{
SetSize (qSource.GetSize());
for (long c=qSource.GetSize()-1; c>=0; c--)
(*this)[c]=qSource[c];
}
CStringArrayX &CStringArrayX::operator = (const CStringArrayX &qSource)
{
SetSize (qSource.GetSize());
for (long c=qSource.GetSize()-1; c>=0; c--) (*this)[c]=qSource[c];
return (*this); }
Hopefully this post keeps some people from searching as long as I did… 😉
Tags: MFC